jessica.
Jan 15, 04:37 PM
Well considering I just bought a 30" ACD less than 6 months ago I do believe I'm happy there were no updates. I would have bought at that time regardless but it always makes us feel better right?
Could care less about the silly MacBook Air but I am not in the market for another portable.
I think the best is the Apple TV. I mean seriously. They did all that and didn't require you to get new hardware. Good one for Apple.
Could care less about the silly MacBook Air but I am not in the market for another portable.
I think the best is the Apple TV. I mean seriously. They did all that and didn't require you to get new hardware. Good one for Apple.
JAT
Apr 29, 04:03 PM
I kinda miss OS8 with its theme capability. Of course, it was a dog. All of this would be moot with customization like that.
mmcc
Mar 29, 08:46 AM
Yes, the App Store can give you exposure, but you still have to market and sell your solution for people to find you or want you. Plus, the AppStore is one outlet and your other outlets should never be abandoned.
Yes, but you can't have it both ways. A successful Mac App Store from your perspective means more Apple customers use it to find apps. In my experience to date, this means those other "outlets" become less and less profitable. Marketing is a numbers game and a major disruption like the Mac App Store can quickly shift those numbers to the negative. In my case it is no longer profitable to maintain some of those "other outlets".
Here's a specific example: Google AdWords. Before the Mac App Store opened, many customers gravitated first to Google search to find an app. I would pay for AdWords placement and if I got a click-through I could be assured that my website exclusively captured the attention. Yes, my app still had to be good enough to capture a sale but at least there were no other competitors there -- and no freebie alternatives (except for demos/trials).
The same strategy no longer works with the Mac App Store. First, the traffic in Google search is reduced as more Apple customers gravitate to the Mac App Store first. My conversions costs showed a clear trend upward as soon as the Mac App Store opened (other competitors in my app space have also dropped away from AdWords indicating similar escalating conversion costs). Furthermore, if I try to drive customers to the Mac App Store to buy, to increase my exposure therein, I incur the AdWord conversion costs, plus the 30% to Apple and a reduced price in the Mac App Store to compete in the race to the bottom. Clearly AdWords is a losing strategy in this case.
However... you're point on price is one to be considered. If you want to get impulse buys, you have to be impulsed priced.
That's fine if the volume was worthwhile. What I am saying is that impulse buy volume is NOT there at any price to even approach what I was making in my market space before. I've been in the #1 spot for my category and it was not a windfall.
I say again, the Mac App Store has depressed the sales volume and gross in my category for everyone. This is not a success in the sense of encouraging a vibrant and growing Mac software market. I felt that before the Mac App Store opened that the Mac software market was reaching a critical mass and that developers found it increasingly attractive. The Mac App Store has crushed that IMO and I am not sure it will return unless Apple makes huge percentage gains in the traditional PC market (and recent trends show it is leveling off).
Please don't take me wrong... I'm not saying you're wrong... just pointing out that the AppStore does not guarantee anything if you don't have good sales and marketing behind it. Also, you have to have software people want.
How exactly would you suggest to market in the Mac App Store? I can't buy ad placement. Lowering my price to 99 cents hasn't given me exposure. I need some (ethical) ideas. :p
Yes, but you can't have it both ways. A successful Mac App Store from your perspective means more Apple customers use it to find apps. In my experience to date, this means those other "outlets" become less and less profitable. Marketing is a numbers game and a major disruption like the Mac App Store can quickly shift those numbers to the negative. In my case it is no longer profitable to maintain some of those "other outlets".
Here's a specific example: Google AdWords. Before the Mac App Store opened, many customers gravitated first to Google search to find an app. I would pay for AdWords placement and if I got a click-through I could be assured that my website exclusively captured the attention. Yes, my app still had to be good enough to capture a sale but at least there were no other competitors there -- and no freebie alternatives (except for demos/trials).
The same strategy no longer works with the Mac App Store. First, the traffic in Google search is reduced as more Apple customers gravitate to the Mac App Store first. My conversions costs showed a clear trend upward as soon as the Mac App Store opened (other competitors in my app space have also dropped away from AdWords indicating similar escalating conversion costs). Furthermore, if I try to drive customers to the Mac App Store to buy, to increase my exposure therein, I incur the AdWord conversion costs, plus the 30% to Apple and a reduced price in the Mac App Store to compete in the race to the bottom. Clearly AdWords is a losing strategy in this case.
However... you're point on price is one to be considered. If you want to get impulse buys, you have to be impulsed priced.
That's fine if the volume was worthwhile. What I am saying is that impulse buy volume is NOT there at any price to even approach what I was making in my market space before. I've been in the #1 spot for my category and it was not a windfall.
I say again, the Mac App Store has depressed the sales volume and gross in my category for everyone. This is not a success in the sense of encouraging a vibrant and growing Mac software market. I felt that before the Mac App Store opened that the Mac software market was reaching a critical mass and that developers found it increasingly attractive. The Mac App Store has crushed that IMO and I am not sure it will return unless Apple makes huge percentage gains in the traditional PC market (and recent trends show it is leveling off).
Please don't take me wrong... I'm not saying you're wrong... just pointing out that the AppStore does not guarantee anything if you don't have good sales and marketing behind it. Also, you have to have software people want.
How exactly would you suggest to market in the Mac App Store? I can't buy ad placement. Lowering my price to 99 cents hasn't given me exposure. I need some (ethical) ideas. :p
noservice2001
Oct 10, 04:45 PM
6g?
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moneyman118
Jan 11, 02:57 PM
No white iphone4 and no slim slot! Yay for iPhone 4 on Verizon!
ConnorCG
Apr 29, 01:17 PM
Yeah that doesn't sit too well with me either. But as long as there are a good set of nice new features without much of the iPad-ness mucking it up I'll be pleased. I hope to see more of Lion soon, the more features the better! :D
Yeah, not a lot of stuff has changed from Snow Leopard in the way of user interface, and most of the stuff can be avoided completely, like LaunchPad. There are some annoying things that I've noticed though, like DigitalColor Meter only having the option for RGB colors, and nothing else. Something small that is really annoying.
Yeah, not a lot of stuff has changed from Snow Leopard in the way of user interface, and most of the stuff can be avoided completely, like LaunchPad. There are some annoying things that I've noticed though, like DigitalColor Meter only having the option for RGB colors, and nothing else. Something small that is really annoying.
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firstadopter
Nov 28, 05:27 PM
I like Black Ops multi-player the best out of all the CODs etc. It seems that fixed up a lot of outstanding gameplay mechanics and issues. Much less frustrating than MOW2.
reubs
Apr 6, 11:17 AM
http://img709.imageshack.us/img709/3282/photoapr06114008am.jpg (http://img709.imageshack.us/i/photoapr06114008am.jpg/)
Re-upped on my sunburst mix
Mmm. Publix.
Re-upped on my sunburst mix
Mmm. Publix.
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milo
Oct 6, 10:23 AM
Apple needs to start working on a new business model while the studios are still suing their customers and the TV boom is still on. If they dont they're going to be beaten overseas. Enough with the legal rhetoric damn it, evolve your business model or you'll lose.
Beaten overseas by who? Who is making it big selling TV shows overseas?
good lord, if anyone actually got through reading all this, can there be any doubt left that all consumers want is DRM-free content??? There's a simple rule that exists - the more complicated the DRM you put on your content, the less likely that people are going to buy it. Hence, people are downloading music and movies for free, and ripping Netflix DVDs to their hard drives to burn their own copies.
You can't put the genie back in the bottle. Until there's DRM-free movies and music for sale online, so-called pirated downloads will continue to dwarf legal downloads. End of story.
Wow, that's incredibly naive. People don't get free content because the free content is "simpler". It's because they're too cheap to pay. If people want no drm, they can just buy cd's and dvd's and rip them. People who download free content, or rip rented discs are just cheapskates who are stealing.
There IS DRM free music for sale online. And in contrast to your theory, people are still stealing it.
Whom are you kidding? Nobody cares that Fairplay's DRM is better than other DRM. Do you think it being "successful" (and that word ONLY applies comparing it to other pay services, not overall downloads) has anything to do with the fact that 70% of all mp3 players are ipods, and only work with the itms?
But if iTunes' DRM was annoying to users, it never would have made it to 70%. Users absolutely care about DRM. But they're not aware of it unless it's too restrictive or inconvenient - if you give them *bad* DRM they will totally notice it and hate it.
Beaten overseas by who? Who is making it big selling TV shows overseas?
good lord, if anyone actually got through reading all this, can there be any doubt left that all consumers want is DRM-free content??? There's a simple rule that exists - the more complicated the DRM you put on your content, the less likely that people are going to buy it. Hence, people are downloading music and movies for free, and ripping Netflix DVDs to their hard drives to burn their own copies.
You can't put the genie back in the bottle. Until there's DRM-free movies and music for sale online, so-called pirated downloads will continue to dwarf legal downloads. End of story.
Wow, that's incredibly naive. People don't get free content because the free content is "simpler". It's because they're too cheap to pay. If people want no drm, they can just buy cd's and dvd's and rip them. People who download free content, or rip rented discs are just cheapskates who are stealing.
There IS DRM free music for sale online. And in contrast to your theory, people are still stealing it.
Whom are you kidding? Nobody cares that Fairplay's DRM is better than other DRM. Do you think it being "successful" (and that word ONLY applies comparing it to other pay services, not overall downloads) has anything to do with the fact that 70% of all mp3 players are ipods, and only work with the itms?
But if iTunes' DRM was annoying to users, it never would have made it to 70%. Users absolutely care about DRM. But they're not aware of it unless it's too restrictive or inconvenient - if you give them *bad* DRM they will totally notice it and hate it.
Applejuiced
Apr 22, 09:02 PM
Working on the IE issues.
arn
Thank you.
On the iPhone safari browser it works fine.
arn
Thank you.
On the iPhone safari browser it works fine.
more...
DoFoT9
Sep 19, 05:47 PM
my power bill (which includes water and sewer) was $385 last month!
but i did finally get someone out to look at the a/c unit. i believe that is a big part of the problem. we'll see
we looked into it, our a/cs chew 30w each WHEN THEY ARE TURNED OFF! its insane. we now turn them off at the power box.
but i did finally get someone out to look at the a/c unit. i believe that is a big part of the problem. we'll see
we looked into it, our a/cs chew 30w each WHEN THEY ARE TURNED OFF! its insane. we now turn them off at the power box.
mizzoucat
Sep 12, 08:14 AM
It's a shame. I woke up this morning ready to purchase 1,000,000 iTunes songs. Apple missed out on a big opportunity.
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Grasbak
Jan 9, 08:28 AM
Its good to see people being relatively realistic!
Like most of the above - I think one of the main themes will be how Apple intend to win the video/film market. They have the products Apple TV / iPod Touch & iPhone - just need the content. My only thought was if the studios really dont want to give Apple everything could they just be limited to dominating the portable market?
Plus the rumored ultrathin laptop.
How about apps for the iPhone/touch - iWork mobile or something like that?
Like most of the above - I think one of the main themes will be how Apple intend to win the video/film market. They have the products Apple TV / iPod Touch & iPhone - just need the content. My only thought was if the studios really dont want to give Apple everything could they just be limited to dominating the portable market?
Plus the rumored ultrathin laptop.
How about apps for the iPhone/touch - iWork mobile or something like that?
rockosmodurnlif
Mar 28, 04:40 PM
1) Do you want to make things that are "insanely great".
or
2) Do you want to make the most amount of money?
Because my understanding of awards is that they are usually given to encourage and reward the best, not the best of a subset, but the best of all.
If the majority of previous award winners are NOT in the app store, it would suggest that these awards will NOT be to encourage or reward the best, but rather as a cynical marketing tool. So what is it Apple, are you cynical marketeers, or are you creators of and encouragers of that which is insanely great?
Are "insanely great" & "making money" mutually exclusive?
The majority of the 2009 winners are not in the App Store per the developers choice. There were no awards in 2010. It's obvious this is Apple's game. If there were an App Store in the majority of those apps would not have won.
or
2) Do you want to make the most amount of money?
Because my understanding of awards is that they are usually given to encourage and reward the best, not the best of a subset, but the best of all.
If the majority of previous award winners are NOT in the app store, it would suggest that these awards will NOT be to encourage or reward the best, but rather as a cynical marketing tool. So what is it Apple, are you cynical marketeers, or are you creators of and encouragers of that which is insanely great?
Are "insanely great" & "making money" mutually exclusive?
The majority of the 2009 winners are not in the App Store per the developers choice. There were no awards in 2010. It's obvious this is Apple's game. If there were an App Store in the majority of those apps would not have won.
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Hastings101
May 3, 10:05 PM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_2 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8H7)
Apple commercials are bright, uplifting and show how technology enhances the human experience. They show people using iPads, iPhones, MacBooks, etc in everyday situations. However Android Zoom, BB Playbook, Tab are dark, joyless with people abducted by aliens, enveloped and overpowered by machines, etc.
I think there's something magical and revolutionary about getting kidnapped by aliens and overpowered by machines. You just don't see that stuff happening too often in life, and we need to enjoy it when it happens.
Apple commercials are bright, uplifting and show how technology enhances the human experience. They show people using iPads, iPhones, MacBooks, etc in everyday situations. However Android Zoom, BB Playbook, Tab are dark, joyless with people abducted by aliens, enveloped and overpowered by machines, etc.
I think there's something magical and revolutionary about getting kidnapped by aliens and overpowered by machines. You just don't see that stuff happening too often in life, and we need to enjoy it when it happens.
ELScorcho9
Jul 21, 11:29 AM
What I find interesting is Apple gave a press conference which involved a largely scientific analysis and presentation, wherein they showed:
- The antenna issue impacts 0.55% of users to the degree they expressed concerns.
- The call loss issue is 1/100 or less, worse for the new 4 model than the prior 3GS model.
- The attenuation issue is user impacted and minor behavioral issues can abate it almost entirely.
- Case use was far higher on 3GS vs 4 which accounts for nearly 100% of the experienced issues, thus Apple offered free cases to 4 users who did not buy a case due to supply chain and availability issues.
- The new antenna system is more sensitive, effective and has better actual reception than either the prior model or most other competitors.
- The issue is largely in areas of poor reception to begin with. One factor in this is USA cell cites are less densely distributed than EU sites and the limits of GSM are more revealed here. We have more geographic area to cover so carriers have opted to solve the issue with near minimum density cell site distribution.
All of these factual, supported, known things are widely disregarded in headline style media reports that regurgitate the now disproven claim that Apple iPhone 4 has "an antenna problem", "reception issues", or "a dropped call problem". While there are limited and anecdotal examples of it, largely reproducable from known conditions, there is no there there on an overall and general basis.
Rocketman
What he said.
Call me crazy, but my iPhone 4 works great. The minority consisting of me and the other 98.6% of iPhone 4 users probably just hasn't seen the problem yet, right?
- The antenna issue impacts 0.55% of users to the degree they expressed concerns.
- The call loss issue is 1/100 or less, worse for the new 4 model than the prior 3GS model.
- The attenuation issue is user impacted and minor behavioral issues can abate it almost entirely.
- Case use was far higher on 3GS vs 4 which accounts for nearly 100% of the experienced issues, thus Apple offered free cases to 4 users who did not buy a case due to supply chain and availability issues.
- The new antenna system is more sensitive, effective and has better actual reception than either the prior model or most other competitors.
- The issue is largely in areas of poor reception to begin with. One factor in this is USA cell cites are less densely distributed than EU sites and the limits of GSM are more revealed here. We have more geographic area to cover so carriers have opted to solve the issue with near minimum density cell site distribution.
All of these factual, supported, known things are widely disregarded in headline style media reports that regurgitate the now disproven claim that Apple iPhone 4 has "an antenna problem", "reception issues", or "a dropped call problem". While there are limited and anecdotal examples of it, largely reproducable from known conditions, there is no there there on an overall and general basis.
Rocketman
What he said.
Call me crazy, but my iPhone 4 works great. The minority consisting of me and the other 98.6% of iPhone 4 users probably just hasn't seen the problem yet, right?
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OdduWon
Oct 11, 02:41 AM
cover flow is going to look great on the ipod cinema. with cell under the hood the downloading games fom you wii will be easy.
wako
Mar 30, 02:00 AM
dammit!
I was hoping letting this thread pan out for a few days I could read an amazing story and have a good ending... too bad this isnt the case yet...
I really do hope you catch them. Its pretty amazing how you might be able to get your Xbox back from Connect360. If you do end up catching them you should email the developer and tell him your amazing story. Not only can it connect your 360 to your mac, but it also is able to catch crooks ;)
I was hoping letting this thread pan out for a few days I could read an amazing story and have a good ending... too bad this isnt the case yet...
I really do hope you catch them. Its pretty amazing how you might be able to get your Xbox back from Connect360. If you do end up catching them you should email the developer and tell him your amazing story. Not only can it connect your 360 to your mac, but it also is able to catch crooks ;)
Stella
Mar 28, 03:10 PM
In other words, it is now more fair to everyone because you just need to be in the App Store rather than having to submit your app specifically to be considered.
Why not both methods? Hardly rocket science. This is a way to 'encourage' developers to list their apps.
Why not both methods? Hardly rocket science. This is a way to 'encourage' developers to list their apps.
res1233
Mar 25, 04:10 AM
Odd choice of words. "Behemoth" is most often used to describe something that that it is so large that it is unpleasant. And "major behemoth" is redundant.
My Nerdar has gone off.
My Nerdar has gone off.
CaoCao
Oct 2, 08:37 PM
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Leemo
Sep 12, 03:55 AM
I genuinely think that if Apple are introducing a movie store today they're going to have something rather special up their sleeve - I think pricing should be extremely competitive compared to DVDs otherwise what's the point?
Digital downloads of films (sorry, movies) needs to be made appealing to the masses in the same way music was, with cheap individual prices that compared favourably to CDs - people have gotten used to owning only digital copies of their music, however movies are still in that tangible area of hard media, and I feel Apple are going to have to really be priced competitively to alter public perception of digital distribution of movie content.
Not that they *won't* of course, but I don't think it's going to be necessarily easy.
If they introduce HD content I'll be a very happy bunny.
-Leemo
Digital downloads of films (sorry, movies) needs to be made appealing to the masses in the same way music was, with cheap individual prices that compared favourably to CDs - people have gotten used to owning only digital copies of their music, however movies are still in that tangible area of hard media, and I feel Apple are going to have to really be priced competitively to alter public perception of digital distribution of movie content.
Not that they *won't* of course, but I don't think it's going to be necessarily easy.
If they introduce HD content I'll be a very happy bunny.
-Leemo
Chundles
Sep 12, 04:32 AM
A few people have mentioned webcasts and things streamed to London. I live in the UK, can anyone clear things up, am I going to be able to watch the event on the net live (if so, where), or will I just have to make sense of the text scrolling up the screen on this site?
Jamie
It's streamed to a room with selected journalists, no member of the public will see it until it's posted in full later on by Apple on their website.
Jamie
It's streamed to a room with selected journalists, no member of the public will see it until it's posted in full later on by Apple on their website.
theregoesmybus
Aug 7, 10:00 PM
I purchase an Apple 30" display 2 1/2 weeks ago for $2499. Before I think about calling Apple, anyone have any thoughts on whether they would issue a refund for the difference? Or suggestions on how to ask?
Thanks, Andy
Thanks, Andy
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